![]() ![]() ![]() It appears others have had quite a few issues as well and unfortunately work on it has slowed down lately. It's free and open-source, but sadly I've had repeated issues getting it set up properly and with various bugs the few times that I've tried using it. When it first came out I was quite excited by the prospect of a nice, in-editor Git client. GitHub for Unity / UniGitĭespite its name, GitHub for Unity can be used with non-GitHub repositories. ![]() In the following sections, I'll cover a few that I've tried and which work best for my workflow. There are times when a nice GUI can come in handy especially when browsing the commit and branch history. So far, it hasn't been a huge issue as I just leave MinTTY running, but it's something to be aware. If certain applications like VS Code are launched from it and then MinTTY is closed, it will fail to restart until those applications are also closed. Lately, I've been using the other option, MinTTY, which works quite well but has the opposite issue. ![]() In the past, I've used the Windows console option (cmd.exe), but it had an annoying issue that would cause me to have to restart it every so often. I'll cover several of mine in the next article as well.ĭuring the Git installation (for Windows), it offers the choice of two terminal emulators to choose from. Luckily it's possible to assign new aliases in Git, which makes it easy to come up with a relatively short list of custom commands to use for most tasks. Most tutorials also use the command line, and there is a near-endless supply of Stack Overflow questions and answers to get help when using it.Įven with all the help out there it can still be a bit overwhelming at first due to the myriad of Git commands available. I find it easier to set up the initial repository from the command line and perform quick commits. It's hard to avoid using the Git command line client at certain times when working on a git repository. In this article, I'll review a few of the options that I've tried while working on past projects. One of the nice things about using Git for version control on a Unity project is the large number of free and paid clients to choose from. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |